maps

if Config.MLO ~= 'default_mlo' then return end

Config.Stores = {
    ["24_7_Supermarket_1"] = {
        label = "24/7 Super Market 1",
        requiredCops = 0,
        cooldown = {
            default = 30,       -- default cooldown in minutes
            multiplier = 1.0,   -- scale cooldown dynamically if needed (e.g., more players = higher cooldown)
        },
        CallChance = {
            base = 85,          -- base chance cops will be called
            forcedAlarm = true -- if true, cops are always notified
        },
        loot = {
            safe = {
                Enabled = true, -- This will enable the safe loot always no need to trigger anything.
                Coord = vector4(28.13, -1339.16, 28.5, 357.62),
                requiredLaptop = true, 
                laptop = {      -- for enable this table make sure requiredLaptop is true, it start from here. but the lootitem is same as before.
                    coord = vector4(29.51, -1338.78, 29.33, 355.46),
                    requiredItem = {
                        {name = "laptop", amount = 1, remove = true}
                    },
                    GetPaper = {
                        {name = "store_safe_pass", amount = 1, remove = true}
                    },
                    minigame = {
                        type = 'lockpick', -- 'Scrambler' or 'lockpick'
                        failMessage = "You failed to open the safe pass!",
                        successMessage = "You got the pass for safe!"
                    },
                }, -- End of laptop table
                requiredItem = {
                    {name = "laptop", amount = 1, remove = true}
                },
                minigame = {
                    type = 'lockpick', -- 'Scrambler' or 'lockpick'
                    failMessage = "You failed to open!",
                    successMessage = "You successfully open it!"
                },
                lootItems = {
                    {
                        {name = "vodka", quantity = 3, chance = 100},
                        {name = "lockpick", quantity = 1, chance = 50},
                    }
                },
                looted = false
            },
            RegisterLoot = {
                {
                    Enabled = true,
                    coord = vector4(25.1, -1344.98, 29.89, 268.72),
                    requiredItem = {
                        {name = "lockpick", amount = 1, remove = true}
                    },
                    lootItems = {
                        {name = "vodka", quantity = 1, chance = 100},
                    },
                    minigame = {
                        type = 'lockpick', -- 'thermite' or 'Scrambler'
                        failMessage = "You failed to loot the register!",
                        successMessage = "You successfully looted the register!"
                    },
                    looted = false,
                },
                {
                    Enabled = true,
                    coord = vector4(24.94, -1347.37, 29.68, 258.77),
                    requiredItem = {
                        {name = "lockpick", amount = 1, remove = true}
                    },
                    lootItems = {
                        {name = "vodka", quantity = 1, chance = 100},
                    },
                    minigame = {
                        type = 'lockpick', -- 'thermite' or 'Scrambler'
                        failMessage = "You failed to loot the register!",
                        successMessage = "You successfully looted the register!"
                    },
                    looted = false,
                },
            }
        }
    },
}

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