maps
if Config.MLO ~= 'default_mlo' then return end
Config.Stores = {
["24_7_Supermarket_1"] = {
label = "24/7 Super Market 1",
requiredCops = 0,
cooldown = {
default = 30, -- default cooldown in minutes
multiplier = 1.0, -- scale cooldown dynamically if needed (e.g., more players = higher cooldown)
},
CallChance = {
base = 85, -- base chance cops will be called
forcedAlarm = true -- if true, cops are always notified
},
loot = {
safe = {
Enabled = true, -- This will enable the safe loot always no need to trigger anything.
Coord = vector4(28.13, -1339.16, 28.5, 357.62),
requiredLaptop = true,
laptop = { -- for enable this table make sure requiredLaptop is true, it start from here. but the lootitem is same as before.
coord = vector4(29.51, -1338.78, 29.33, 355.46),
requiredItem = {
{name = "laptop", amount = 1, remove = true}
},
GetPaper = {
{name = "store_safe_pass", amount = 1, remove = true}
},
minigame = {
type = 'lockpick', -- 'Scrambler' or 'lockpick'
failMessage = "You failed to open the safe pass!",
successMessage = "You got the pass for safe!"
},
}, -- End of laptop table
requiredItem = {
{name = "laptop", amount = 1, remove = true}
},
minigame = {
type = 'lockpick', -- 'Scrambler' or 'lockpick'
failMessage = "You failed to open!",
successMessage = "You successfully open it!"
},
lootItems = {
{
{name = "vodka", quantity = 3, chance = 100},
{name = "lockpick", quantity = 1, chance = 50},
}
},
looted = false
},
RegisterLoot = {
{
Enabled = true,
coord = vector4(25.1, -1344.98, 29.89, 268.72),
requiredItem = {
{name = "lockpick", amount = 1, remove = true}
},
lootItems = {
{name = "vodka", quantity = 1, chance = 100},
},
minigame = {
type = 'lockpick', -- 'thermite' or 'Scrambler'
failMessage = "You failed to loot the register!",
successMessage = "You successfully looted the register!"
},
looted = false,
},
{
Enabled = true,
coord = vector4(24.94, -1347.37, 29.68, 258.77),
requiredItem = {
{name = "lockpick", amount = 1, remove = true}
},
lootItems = {
{name = "vodka", quantity = 1, chance = 100},
},
minigame = {
type = 'lockpick', -- 'thermite' or 'Scrambler'
failMessage = "You failed to loot the register!",
successMessage = "You successfully looted the register!"
},
looted = false,
},
}
}
},
}Last updated