Dependencies
π Dependencies
This script is built for maximum compatibility across multiple frameworks and inventory systems. Make sure all dependencies are properly installed before continuing to the installation section.
π§± Required Dependencies
Framework
One of the supported frameworks listed below
β Yes
Inventory System
Inventory system to store loot (e.g., qb-inventory, ox_inventory, or a custom system)
β Yes
β Supported Frameworks
QBCore
β
Officially supported (recommended latest stable version)
Qbox
β
Supported with minor config tweaks
ESX
β
Supported (ensure playerLoaded, getInventory, and addItem exist)
Custom
β
Integration possible with basic Lua adjustments
βΉοΈ If you're using a custom framework, you must configure event hooks for player data and item handling in
config.lua.
π Supported Inventory Systems
qb-inventory
β
Default support
ox_inventory
β
Fully compatible; minor metadata handling in loot configuration may apply
Custom
β
Easily extendable with basic Lua knowledge
π§ Targeting System Support
qb-target
β
Works out-of-the-box
ox_target
β
Can be enabled via config
π Optional Dependencies
Dispatch System
e.g., ps-dispatch, cd_dispatch, or your custom dispatch handler
βοΈ Yes
Sound Effects
Door break-in sounds, alert tones, etc. (customizable)
βοΈ Yes
Animation System
βοΈ Yes
β οΈ Important Notes
Make sure
ox_libandglitch-minigameare installed and started in yourserver.cfgbeforeFM-Houserob.You must configure your targeting and inventory options in
config.luabefore use.Framework-specific logic is modular. Basic Lua knowledge is recommended for deeper customization.
Supported on both old and new QBCore structures.
π¦ Resource Start Order (example)
Last updated